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Xel'lotath - OOC POST 1

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OOC POST 1
I'll list some of the spells featured in what is the Tome of Darkness. Keep in mind that these runes can be spoken in any order, but as long as the character says the specific ones. You may bookmark this entry for reference purposes. That is the point of this OOC post. Also, there's the rune chart in the journal profile if you need to see them anytime you wish.

Magormor-Narokath-chosen alignment; the 3 point Enchant Item spell. With Ulyoath as the chosen alignment, that spell can be used to fix broken items. The other use for this spell is to coat a weapon (any weapon) with the whatever chosen alignment is required to defeat the different monsters of Xel'lotath, Ulyoath, and Chattur'gha.

The 5 point version of this spell goes: Redgormor-Narokath-Pargon-chosen alignment-Pargon

7 point version; Redgormor-Narokath-Pargon-Pargon-Pargon-chosen alignment-Pargon


Dispel Magick ---> Redgormor-Nethlek-chosen alignment

This spell is used for bringing down damage fields; around certain areas or around Xel'lotath's lesser guardians for example.

5 point version; Redgormor-Nethlek-Pargon-chosen alignment-Pargon

7 poin version; Redgormor-Nethlek-Pargon-Pargon-Pargon-chosen alignment-Pargon


Summon Trapper Spell ---> Tier-Aretak-chosen alignment

Only the three point spell can work on summoning the trappers. The trappers are creatures that sort of look like scorpions, but are blind and have very acute hearing. They die if they catch you nearby and send you into a seperate dimension. In the Trapper Dimension, SPELLS CANNOT WORK. Keep that in mind. I don't know why the spells don't work there in the game. They just don't. And I'm trying to keep these spells as canon as possible.

Anyway, when a trapper is summoned, the character's consciousness is transferred to it, and you can manipulate it to send inanimate objects to the Trapper Dimension that are blocking your way. Neat, huh?


Summon Zombie Spell ---> Tier-Aretak-Pargon-chosen alignment-Pargon

Only the five point system can have this spell work. You can manipulate the zombie for various purposes. Like...if there's a pressure point trap, you can send the zombie there to do the work for you, so you won't get killed. The zombie can be used for fighting purposes too. If a character's too injured, the Summon Zombie spell can be of use. Those are just a few examples. Depending on how mentally strong a character is, the longer you could have control over the creature. If your character doesn't have all that gut and willpower to manipulate a zombie creature (the same for a Horror, in which I'll list in a bit), then it's wise not to do so for too long. Otherwise,the character will go mad. It's pretty much common sense if you think about it.


Summon Horror Spell ---> Tier-Aretak-Pargon-Pargon-Pargon-chosen alignment-Pargon

Only the seven point system works for summoning a Horror. A Horror is a giant creature with three small mouths, no eyes, muscular arms (with clawed five fingers on each one) and legs, and have the ability to zap and drain another's certain power. If a Horror of Xel'lotath zaps your character for example, the character may tend to lose just a bit of sanity. Horrors are very vicious and violent monsters.

Summoning a Horror can be used especially to fight another Horror. Remember the rock-paper-scissors relationship between the alignments (Red beats Green, Green beats Blue, Blue beats Red). It's easier to summon a Xel'lotath Horror to beat an Ulyoath Horror for example.

If you wish to use the Horror for fighting others (or scaring them shitless), then that's cool.

Recover Spell ---> Santak-Narokath-chosen alignment

Depending on the different alignments, the three point system restores a bit of life, magick/spirit, or sanity back. This is a very useful spell. The five and seven point systems restore more of whatever is lost (remember, the more Pargon rune symbols there are in a spell, the more powerful the effect). The Chattur'gha rune restores life, the Ulyoath rune the magick and spirit, and Xel'lotath rune recovers sanity.

More to come soon!
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