Reveal Invisible Spell ---> Narokath-Redgormor-domniant alignment required
This is to take down invisible, harmless barriers. The alignment choosing once again is involved with the rock-paper-scissors relationship between the Ancients' power. Depending on the point system around the rune...like if there's a five point circle around a rune symbol on a wall for example, the requirement would to match with a five point spell casting.
Magickal Attack Spell ---> Antorbok-Redgormor-chosen alignment
When the solid weapon fails to kill a very powerful foe, even when the Enchant Item doesn't work, the three point system and five point system casting for this spell is best.
With One on one against a very powerful guardian beast of Xel'lotath, it's best to use the three point system. Once again, the rock-paper-scissors relationship works best if you want to make good hits.
The five point system works best when attacking all the summoned zombies and the guardian all at once.
Lots of magick and spirit draining. If the character's unable to find something to help restore large amounts of that, then he or she will either die, or almost die. OOC convos is required as to how that worst case scenario will turn out to be.
Damage Field Spell ---> Bankorok-Redgormor-chosen alignment
I shouldn't have to mention the relationship between the Ancients again, as you may have probably figured it out. If not, I'll be happy to explain it to you via LJ or instant messenger.
What this spell does is put a protective barrier around you. Depending on which alignment you're fighting, of course you'd have to pick the alignment that could beat the enemy alignment for the most effective results. You could pick the other alignments too I believe, but as long as it doesn't match the alignment you're fighting. It just might as be a harmless hologram or somewhat if that happens.
The more power (Pargon runes, the seven point version being the strongest) that go into this spell, the stronger the protective barrier will be.
Shield Spell ---> Bankorok-Santak-chosen alignment
Protective glowing orbs surround the character once this cast. Time and time again, the stronger the spell, the stronger the shield will be. The more softly glowing orbs fly around your character, protecting him or her from harm.
The best magick shield there is would be the Chattur'gha alignment seven point Shield Spell. It comes in handy sort of when fighting one or more nasty monsters. If you get attacked, one of the flying red orbs goes away. If there's a bunch of orbs around the person or persons casting the spell, the less likely the chance to get killed right on the spot.
Magick Pool Spell ---> Tier-Redgormor-chosen alignment
This is essentially a regen spell. When cast, you'll gain back Health (Chattur'gha), Sanity (Xel'lotath), Magick (Ulyaoth), or all three (Mantorok). The higher level the
spell, the longer it will last. On a sidenote, a level 7 purple Magick Pool is undoubtedly the most useful spell in the entire game.
Bind Spell ---> Bankorok-Aretak-alignment
This spell will let you take an enemy under your control...well, you don't control them, but they ally with you, and go take out other monsters. I don't recall using this one really, but to think in common sense terms, to gain an ally monster would have the alignment match with the creature's alignment. This could come in handy for whoever gets to possess the Tome of Eternal Darkness. :D
That's all the spells. Feel free to look back on this and the first part for reference. ^_^
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